• The EdSim Challenge calls upon the gaming, developer, and educational technology communities to design simulated environments that prepare America’s students for a more competitive world through high-quality career and technical education. Simulated learning experiences, such as immersive gaming environments, virtual reality, and training simulations, represent an emerging class of instructional content delivery in education.

    Thank you for your input, your feedback will inform the upcoming EdSim Challenge.
    Sign up for the Challenge newsletter to be the first to know.

    Sign Up
  • Call for Public Feedback
    November 4, 2015
  • current stagePublic Feedback Deadline
    December 9, 2015
  • Call For Submissions
    TBA
  • Submission Deadline
    TBA
  • Finalists Announced
    TBA
  • Demo Day
    TBA
  • Winner Announced
    TBA
Detailed Schedule

About the Challenge

The EdSim Challenge calls upon the gaming, developer, and educational technology communities to design simulated environments that prepare America’s students for a more competitive world through high-quality career and technical education.

Simulated learning experiences, such as immersive gaming environments, virtual reality, and training simulations, represent an emerging class of instructional content delivery in education. Research indicates that simulation-based learning holds advantages for students in terms of information retention, engagement, skills training, and learning outcomes. The U.S. Department of Education (ED) seeks to stimulate the marketplace for educational simulations that pair next generation technologies with rigorous educational content and integrated assessment.

The EdSim Challenge has commenced with a call for public feedback to shape the Challenge design.

Following the call for public feedback, the gaming, developer, and educational technology communities will be invited to design simulated environments that prepare America’s students for a more competitive world through high-quality career and technical education. Specifically, ED intends that solutions should demonstrate the transfer of academic, technical, and employability skills. ED is most interested in immersive and engaging simulations that will help define the next generation of applied learning.

ED plans to select up to five finalists recommended by a judging panel to advance to the Virtual Accelerator and Demo Day. From those finalists, ED intends to award the grand prize to the winning prototype that best meets the objectives of the challenge.

Read More

Awards

There are no awards associated with public feedback. Prizes will be announced at the launch of the open submissions period.