Schedule
- Call for Public FeedbackNovember 4, 2015
- Public Feedback DeadlineDecember 9, 2015
- Call For SubmissionsNovember 2, 2016
- Submission DeadlineJanuary 17, 2017
- Finalists AnnouncedSpring 2017
- Virtual AcceleratorSummer 2017
- current stageWinner AnnouncedFall 2017
Finalists
Holographic Applications to Transform Learning
Uses holographic display technology, such as the Microsoft HoloLens, with multiple students to advance medical educational experiences and outcomes.
Embodied Labs
An embodied patient experience lab that uses virtual reality to train students to become better caregivers of aging populations.
The Irregular: A Mystery at Baker Street
A VR experience that uses critical thinking, problem solving, and teamwork to explore skills related to success in STEM fields.
Osso VR
A highly-mobile surgical training platform that enables healthcare professionals to practice cutting edge techniques through realistic, hands-on simulations.
LifeCraft
Explores the story of life on Earth with VR voyages through biology, archaeology, astronomy, and beyond.
About the Challenge
Ready to help build the future of virtual reality, gaming, and ed tech?
The U.S. Department of Education calls for concepts for immersive simulations that transfer academic, technical, and employability skills. Successful simulations will pair the engagement of commercial games with rigorous educational content to prepare students for the 21st century workforce.
Read more about the challengeAwards
TOTAL PRIZE POOL
$680,000
5 finalists receive $50,000
1 grand prize winner receives $430,000
Prizes awarded under this competition will be paid by electronic funds transfer. Winners are responsible for any applicable local, State, and Federal taxes and reporting that may be required under applicable tax laws.
Judges
How to Enter
Read Selection Criteria to see the types of solutions ED is seeking.
Read Rules, Terms and Conditions for full eligibility, evaluation criteria, and other requirements.
Submit to the Challenge here.